August 30, 2023 · archive A talk on VRChat's grassroots gig scene- full body tracking, decompiled Half-Life stages, and why 75,000 people a day show up to dance as a scientist with a bald head.
April 7, 2022 · archive Training a neural radiance field from a phone-quality SFM pointcloud, then figuring out what to do with the volume it gives you back.
March 31, 2017 · archive Notes and forum correspondence on the fight to get Renderman For Maya and Alfred talking to Maya properly.
March 8, 2016 · archive Turning volumetric medical data into Minecraft voxels, because the environments are just a bunch of voxels already.
September 12, 2014 · archive A system for dynamically mapping video textures onto geometry in Houdini as it starts moving, tracking changing topology through a cloth solver.
April 20, 2012 · archive A 3-hour cmiVFX training I recorded in 2012 on directing particles with point clouds in Houdini. The site is long gone; the demo reel survived.
April 22, 2010 · archive A Houdini 10 workflow for smashing a car into an object using the cloth system's plastic deformation.
March 3, 2010 · archive Getting PRman 14.3 talking to Houdini 10 on OSX 10.5, a combination nobody else had written up at the time.